Introducing the Star Chamber.


Here’s why we developed this new-to-the-world virtual tool:

According to a recent Gallup survey, 70% of employees are disengaged from their daily work.

Something has to be done.

It’s painfully obvious what this statistic means to a company. What isn’t so apparent is the tragedy that happens in employees’ lives. Because if you’re disengaged from work (where you spend over half your waking day), you’re disengaged from life.

We use the very best of immersive virtual gaming techniques and apply Experience Design to Life Design. In taking it mobile, it can affect and improve every part of your life.

“Reality doesn’t motivate us as effectively. Reality isn’t engineered to maximize our potential. Reality wasn’t designed from the bottom up to make us happy.”Jane McGonigal, Reality Is Broken: Why Games Make Us Better and How They Can Change the World

A few words not usually associated with corporate culture or with corporate education:

Murder. Physics. Passion. Magic.

“With the Star Chamber’s Inspir-Active technology, We’re about to embark on a great adventure. A story of intrigue and betrayal that takes place in Westminster Palace in the Year of Our Lord 1327.

Our quest is to discover where Edward hid The Great Seal. On our journey, we’ll encounter obstacles and opportunities, puzzles and dangers, time limits and death.

And along the way, we may just discover . . . ourselves.”

Gary Adamson, CXO, Starizon Studio


For a deeper look at how the Star Chamber will revolutionize education and intentional culture, see The Future of Learning and The Future of Culture.

Begin your exploration by connecting with us.